Mar 24 '10

Retrieving iPhone Serial Numbers

I was recently asked to create a small application that would retrieve the serial number from a connected iPhone (or an iPod Touch for that matter). I thought it would be a trivial task until I realized that the UDID isn’t the same as the serial number. It didn’t take long to get the UDID from the device with IOKit but getting the serial number wasn’t an option. I told my client that it wasn’t ‘possible’, meaning it’s not possible unless you are willing to do some hacking and reverse engineering. However I usually don’t give up that easily so I started looking at the iPhone Configuration Utility from Apple and found out that it uses a framework called MobileConfigKit.framework. After poking around with class-dump I decided to try to use it in my own app. I was able to get it working by changing the @executable_path using install_name_tool and overwriting a few methods.

I would of course never ship an app using a private framework by Apple but since it was only for this particular client I didn’t feel too bad.

If anyone knows a better way to do this I’d love to hear about it and also if you’re interested I might be able give you some more hints.

Dec 16 '09

Soft Freak Fiesta

I’ve been quite busy working on our latest game. It’s called Soft Freak Fiesta and is a multiplayer game for the iPhone/iPod Touch. It’s out now and you can get it for free if you act quick.

Soft Freak Fiesta on the App Store

Feb 12 '09

How We Created an iPhone Game

Interesting post describing the process we go through when creating a new game.

This means that ideas are very important to us. Polished game mechanics, innovative features and games that fit the intended platforms perfectly are all things that we look to incorporate in an initial idea. A lot of our time is spent on ideas. Everyone can participate and pitch their ideas. At any given time.

Feb 04 '09

Symbol6

Available in iTunes Store